//==============================================================================
// brick_anim.txt
//==============================================================================
//==============================================================================
define blood
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
define flame
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}
//==============================================================================
define firebowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny Bowl
      }
   }
}
//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}
//==============================================================================
define firet
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Flaming Axe
      }
   }
}

//==============================================================================
anim None
{
	SetSelector none 
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Aztec Altar
				ReplaceTexture Aztecborderb/Aztecborderc
			}
		}
		set hotspot
		{
			version
			{
				Visual Aztec Fire Festival2
				ReplaceTexture Carib/CaribBurning
				connect launchpoint flame hotspot
				connect launchpoint firet hotspot
				connect launchpoint blood hotspot
				connect LAUNCHPOINT smoke hotspot
				connect FIRE firebowl hotspot
				
			}
		}
		
	}
}


   
